Digital-Tutors - Sculpting Integration Concepts.rar
Digital-Tutors - Sculpting Integration Concepts
Intermediate | 1h 25m | 908 MB | Project Files 123 MB | Required Software: Maya 2013, ZBrush 4R5
When building 3d models for games, film, or other applications, a high level of detail is often required. In order to achieve this detailed look, it's not always feasible to use more traditional 3d modeling methods- moving points or adding edge-loops. In addition, meshes that are actually that detailed would be unusable because of their high polygon count. To get a detailed looking model while maintaining a workable poly count, a 3d sculpting application like ZBrush or Mudbox can be used. In this course we will talk about the process of taking a low-resolution base mesh into a sculpting application for further detailing. For our example we will be using ZBrush.
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